Benchmarks, Performance, Temperatures and Power Consumption
Before we get into the benchmarks, here are my system specs so that you can use them as reference and then also to compare with your own system.
- Anidees AI Crystal Case:https://geni.us/6NAIJBN?ygdb
- Intel Core i7 7700K Processor: https://geni.us/6NAIJBN?5e87
- EVGA Z270 FTW K Motherboard: https://geni.us/6NAIJBN?xNpK
- EVGA CLC 280 Liquid Cooling Unit: https://geni.us/6NAIJBN?m4F6
- Kingston HyperX Predator 3000Mhz 16Gig:https://geni.us/6NAIJBN?w9kPe5
- EVGA Geforce GTX 1080Ti Founders Edition: https://geni.us/6NAIJBN?cLx0
- WD Black PCI-e NVMe 512GB SSD: https://geni.us/6NAIJBN?9H46
- Samsung 850 EVO 500GB SSD:https://geni.us/6NAIJBN?1gf0fs
- Hitachi 1TB SATA 3G HD:https://geni.us/6NAIJBN?pU2QOo
- Patriot Ignite 480GB SSD:https://geni.us/6NAIJBN?eoPVsG
- Kingston HyperX 240GB SSD:https://geni.us/6NAIJBN?8leEDW
- Cooler Master Silent Pro Gold 1200W Power Supply:https://geni.us/6NAIJBN?Umwm
- Microsoft Windows 10 Professional:https://geni.us/6NAIJBN?GYbBRY
Here are the clocks and specifications of the EVGA Geforce GTX1080 TI Founders Edition as reported by TechPowerUp’s GPU-Z.
We will go over GPU-Z readings a little later in the review. The driver I was using in this review was 381.65 for Windows 10.
This is EVGA’s own utility EVGA’s Precision XOC used to read the GPU’s specifications and actually I use this in depth a little later on as well.
From this program, you can see the active GPU Clocks, Memory Clocks, Temperatures and you can control them as well, which means you can overclock. You can even go as far as changing the GPU fan speeds. We will get into that a little bit later.
For benchmarking, we will of course see the performance the video card provides, but we will also check the temperatures as well as the power consumption. In the tests I report on minimum, average and max usage using the “Kill A Watt” by “P3 International”.
The programs I am using in order to test the performance of these cards are the following:
- FutureMark’s 3DMark Fire Strike
- FutureMark’s TimeSpy
- Metro Last Light
- Tomb Raider
- Tom Clancy’s The Division
This is the best score I have seen so far, it performance 98% better than all other results. The lowest wattage reached during this benchmark was 147Watts, Pascal has done an amazing job with power. The average power consumption though was 352Watts with a peak of 364Watts at only 77°C.
Breaking it down, we can see the total graphics score was 28,477 while Graphics test 1 was 138.95 FPS and Graphics test 2 was 111.65 FPS. The overall physics score off of the GPU was 13,616 and coming in at 43.23 FPS and finally the Combined scored was 9,040 with a combined test of 42.05 FPS.
A new benchmark I am adding to the round up is Futuremark’s Time Spy. Time Spy is a DirectX 12 benchmark with support for newer API features like asynchronous computer, explicit multi-adapter support and multi-threading. Time Spy’s graphic tests while not at 4K, are rendered at 2560 x 1440.
Looking at this score, many might get dismayed and go back to older versions of the benchmark because they scored higher there, it sounds odd but I have seen it many times. Using older versions might be a good reference point, but you have to move with the times and truly test your hardware.
Here we can see that even though we are at stock speeds, the results from this card and machine are 93% better than all others, that is a bit refreshing. Many of the results on 3DMark and TimeSpy are results from overclocked components, but as for right now this system is fully stock.
Here I was hitting 82°C with an average wattage hit of 328Watts. The peak power draw was 369Watts and a minimum of 149Watts.
Breaking it down a bit more, we can see the individual Graphics score for both Test 1 and 2 as well as the CPU score. This is good information for a little later in the review.
One of the most grueling benchmarks that I have tested, that is not a synthetic benchmark is Metro Last Light. There could be many reasons why this makes cards perform poorly, poor optimization, high end graphics or a number of other things, and I do push it. For these tests, I pushed the resolutions a bit, unlike others because this is meant to be one of the highest end cards I pushed this card to 4K testing.
Let’s see if Metro Last Light performed well or smoked the EVGA Geforce 1080TI Founders Edition.
Throughout the benchmarks, I keep the settings the same only changing the resolutions. Here are the presets I use.
I will the show the results from all 3 presets below, 1920 x 1080, 2560 x 1440 and 3840 x 2160.
At 4K, it does look like Metro Last Light was chugging a bit a 38.53 frames per second but as usual, this would be incredibly smooth just turning down a little eye candy. Bringing the resolution down to 2560 x 1440, we can see a 48% improvement over 3840 x 2160’s score coming in at 74.1 frames per second.
At 2560 x 1440, we can see the temperature was the same 83°C but the Average wattage was slightly higher coming in at 356 Watts on average. Compared to that of 4K’s consumption of 348Watts, 2560 x 1440 consumed 2.25% more than that of 4K’s consumption. This does make sense though because since you would imagine the 4K setting would take more power, just because it would be more demanding, the 2K’s set actually did everything it was supposed to and was overly playable coming in at 74.1 frames per second.
We all want to hit or pass that magical 60 frames per second number, and while maybe I was not able to in 4K, it was more than capable at 2560 x 1440 with all of the eye candy turned up. Metro Last Light shows once again to be a great benchmark, but as these cards and driver sets improve… it may meet its day of reckoning soon.
One though that tends to steal the spotlight is Thief. This game is starting to show its age, though many do still love it. Let’s see how well it performs on this card.
Thief actually did steal the show, but everyone noticed with these scores. With each test, even the minimum frame rate was well above playable. On 3840 x 2160, on average this card held its own with everything bumped up as you saw in the example above coming in at 70.7 frames per second and then bumping it down to 2560 x 1440 frames per second, a 35.37% improvement, though not like it was needed. The bump in resolution to 4K only consumed 1 additional watt though the average temperature went up 3.13%, not bad for such a high resolution.
At 1080p, you will enjoy this game thoroughly at 119.3 frames per second, only an 8.30% improvement over 2560 x 1440 coming in at 109.4. The lowered resolution did decrease thermals by 3.70% and the average power consumption dropped an impressive 17.94%.
Hopefully Thief did not steal the entire show though, Laura’s got something nice for us over at Tomb Raider.
It seems that Laura Croft is a better thief than Garrett as Laura has stolen the show thus far. Top thermal ceiling here was 83°C. At 3840 x 2160, our average frames per second count was 96.4, which is great but at 2560 x 1440 there is a 54.16% increase in performance and with that only a 2% increase in power utilization from 343 Watts to 350 Watts.
Laura might actually be able to help us in the NYC in Tom Clancy’s The Division.
Here are the settings I used for The Division changing only the resolution each time.
As we can see, The Division is optimized to take better advantage of the CPU than older games. Here we can see the average frames per second came in a 49.1 FPS at 3840 x 2160 and while it does sound a tiny bit low, it was incredibly playable. At 2560 x 1440 we had a much more playable 90.3 frames per second, 45.63% faster than that of 3840 x 2160 though with a 5.06% increase in power usage, not bad I would say.
If you notice, the temperatures never rose above 84°C and there is a reason. The maximum GPU temperature this card can handle is 91°C so it seems the 84°C is to protect the card from getting close to that 91°C, it’s not that far off. So when you see it hit 84°C, there is a bit of GPU throttling going on, but not by much and not affecting the performance by much.
I mention this of course not only to let you know, but because that will come up a little later in this review.
So a benchmark is cool, and can be exciting, but nothing is more exciting and fulfilling than actually playing a game. In this next page, I will run through a few games at 3840 x 2160.
I have spent many years in the PC boutique name space as Product Development Engineer for Alienware and later Dell through Alienware’s acquisition and finally Velocity Micro. During these years I spent my time developing new configurations, products and technologies with companies such as AMD, Asus, Intel, Microsoft, NVIDIA and more. The Arts, Gaming, New & Old technologies drive my interests and passion. Now as my day job, I am an IT Manager but doing reviews on my time and my dime.