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MELBOURNE, Australia – Sept. 18, 2018 – Shrouded in intrigue and darkness, psychological virtual reality (VR) thriller Blind is now available for players to uncover its secrets on PlayStation®VR, Oculus Rift, HTC VIVE, and Open Source Virtual Reality. From developer Tiny Bull Studios and indie label Fellow Traveller (previously Surprise Attack Games), Blind offers hair-raising gameplay filled with challenging puzzles and exploration of the unknown.
Blind Trailer
In Blind, players awake as Jean, a young woman who finds herself in a strange room with a hazy memory and loss of sight. Led by the voice of the mysterious and unsettling Warden, the player uses echolocation to briefly reveal the outlines of objects, navigate the eerie mansion, solve puzzles and uncover the mystery of Jean’s past. Approaching the truth, however, Jean will be forced to confront her worst enemy – that which she does not, or will not, see.
“Point of view is integral to the first-person gaming experience, since players need to feel like they’re accurately observing and living in the world around their character,” said Matteo Lana, CEO of Tiny Bull Studios. “A lot of first-person games can operate on an ‘out of sight, out of mind’ approach to the environment, but this wasn’t the case for Blind. Since the fundamental core of our game is based on redefining the player’s sight, we focused on creating an environment where players really get to engage with and keep tabs on their surroundings, becoming familiar with the mansion as they would with their own home.”
- Store Pages: Steam, PlayStation, Oculus
Blind is available now digitally for $24.99 on PlayStation VR, Oculus Rift, HTC VIVE, and Open Source Virtual Reality. A retail version, published by Perp Games, will become available in Europe beginning Sept. 28, with a North American release date to follow shortly.
Social Media: Twitter, Facebook
About Tiny Bull Studios
Tiny Bull Studios is a VR development team based in the unlikeliest of places: Turin, Italy. Led by the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.
Inspired by the likes of Lucasarts adventure games, Alan Wake, Gone Home and The Vanishing of Ethan Carter, Blind is the studio’s first full scale game. The idea was born during the 2014 Global Game Jam where the concept/prototype won Best Game in the Global Game Jam competition in Turin.
Website: www.tinybullstudios.com/
Twitter: @TinyBullStudios
Facebook: https://www.facebook.com/TinyBullStudios/
About Fellow Traveller
Fellow Traveller is an indie games label exploring the possibility space of what games can be. Passionate about the vast and untapped potential of games as a medium, its mission is to seek out pioneering game developers working on unusual games with narrative at their core, help these developers bring their creations to the world and to connect them with players looking for something different.
Formerly known as Surprise Attack Games, the label was founded in 2011 and rebranded as Fellow Traveller in 2018. You may know them for the hacking game using real unix commands (Hacknet), the surveillance thriller series that puts you in the shoes of Big Brother (Orwell), the sad game about an elderly goat farmer (The Stillness of the Wind) or the dystopian steampunk mini-golf adventure game (Vertiginous Golf).
Fellow Traveller’s sister company, The Treasure Hunters Fanclub brings together a group of experienced members of the games industry (the fans), scouting for interesting projects from independent developers (the treasure hunters) and puts together a deal that includes indie-friendly funding from its members and a publishing deal with Fellow Traveller. Money, marketing and mentorship in support of independent creative vision.
Website: http://fellowtraveller.games
Twitter: @fellowtravellr
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I have been obsessed with computers, tech, gadgets and games since the early 1980’s having grown up on the Commodore 64 and Amiga computers.
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