Performance and more with TRIXX
You may remember TRIXX from previous reviews, but a lot has changed with TRIXX once the 5700 series of cards were released by AMD. With all the stuff AMD has done, Sapphire has also added their own flair to TRIXX being of course that it is their own proprietary software. Let me start you off with this video explaining what TRIXX can do, then we will go into a little performance.
OK, now that we have that understanding, let me show you a little of the performance improvement TRIXX has in store for you.
So here we can see, using TRIXX and dropping it down to 88%, giving us a resolution of 3568 x 2007, in between 2560 x 1440 and 3840 x 2160 gave us a 10.89% improvement in performance. Now you may think, yeah but I dropped the resolution, but there is barely a way to tell that the resolution has dropped, it’s not a big change, but you can see it helps. Sadly, that 10% improvement only made us go up to 40.56FPS, still not playable, but you get the idea.
I may not be helping the TRIXX cause here, but we can see that the performance has improved 15.73% on the FPS counter form 41FPS to 48FPS. The Average power consumption dropped 3.14% and the Frames Rendered was raised by 17.11%.
Alright so at a resolution of 2320 x 1305 vs 2560 x 1440, we can see some of what TRIXX Boost is meant to do. On average, we can see the performance increased from 62 FPS to 68FPS, a 9.23% improvement.
At 3840 x 2160 vs 3488 x 1962, we TRIXX Boosted took the leave at 43FPS versus 36FPS, a 17.72% improvement. The temperature did however go up 2°C and the average power consumption went down by 1°.
On FarCry5, we admitted that at 4K, 55FPS is not the magical 60FPS but it still worked, TRIXX Boost allowed us to not only hit that 60FPS but allowed us to surpass it. Using Boost we raised performance on average by 15.13% and with the dropped 1° and 5 Watts on average. We cleaned house on this one.
OK, so now that we have gone over all of the benchmarks, compared power consumption and heat generated, its about time we sit back and relax and go over some Gameplay and Final Thoughts.
Continue on to: Gameplay and Final Thoughts
I have spent many years in the PC boutique name space as Product Development Engineer for Alienware and later Dell through Alienware’s acquisition and finally Velocity Micro. During these years I spent my time developing new configurations, products and technologies with companies such as AMD, Asus, Intel, Microsoft, NVIDIA and more. The Arts, Gaming, New & Old technologies drive my interests and passion. Now as my day job, I am an IT Manager but doing reviews on my time and my dime.